Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

2.12.0.761 15.38%
2.11.0.235 23.08%
2.0.0.364 15.38%
2.0.0.362 7.69%
1.0.1.27 7.69%
1.0.1.19 7.69%
1.0.1.19 23.08%

Relationships

Parent process
Child process
Related files

PE structurePE file structure

Show functions
Import table
advapi32.dll
RegQueryValueExA, RegOpenKeyExA, RegCloseKey, RegQueryValueExW, RegOpenKeyExW
d3d9.dll
Direct3DCreate9
d3dx9_39.dll
D3DXLoadSurfaceFromMemory, D3DXCreateTextureFromFileExA, D3DXAssembleShader
gdi32.dll
GetTextMetricsW, EnumFontFamiliesExW, GetDeviceCaps, CreateICA, CreateRoundRectRgn, GetStockObject, SelectObject, GetGlyphOutlineW, CreateFontW, DeleteObject, GetKerningPairsW, DeleteDC
kernel32.dll
IsDebuggerPresent, SetUnhandledExceptionFilter, UnhandledExceptionFilter, GetCurrentProcess, GetStartupInfoW, SetFileAttributesW, GetFileAttributesW, CreateDirectoryW, CreateProcessW, GetModuleFileNameW, GetSystemTime, GetSystemDirectoryA, SetLastError, ExpandEnvironmentStringsA, CreateProcessA, WaitForSingleObject, CloseHandle, Sleep, CreateThread, EnterCriticalSection, GetProcAddress, LeaveCriticalSection, GetModuleHandleA, CreateEventA, GetModuleFileNameA, InterlockedExchangeAdd, GetLastError, GetComputerNameA, ReadFile, WriteFile, GetOverlappedResult, DeleteFileA, GetTickCount, lstrlenA, InterlockedExchange, GetThreadLocale, LoadResource, GetACP, LockResource, SizeofResource, GetLocalTime, MultiByteToWideChar, FindResourceA, GetTimeZoneInformation, WideCharToMultiByte, FindResourceExA, GetSystemTimeAsFileTime, lstrlenW, FileTimeToSystemTime, GetFileInformationByHandle, GetFileSize, SetFilePointer, UnmapViewOfFile, SystemTimeToFileTime, SetEvent, TerminateThread, DeleteCriticalSection, InitializeCriticalSection, WaitForMultipleObjects, InterlockedCompareExchange, CreateSemaphoreA, CreateMutexA, ResetEvent, GetSystemInfo, ReleaseSemaphore, ReleaseMutex, ResumeThread, GetCurrentThreadId, SuspendThread, SetThreadPriority, SetThreadAffinityMask, GetCurrentThread, VirtualAlloc, VirtualFree, lstrcpyW, LoadLibraryA, QueryPerformanceCounter, QueryPerformanceFrequency, SetErrorMode, FreeLibrary, OutputDebugStringA, IsBadWritePtr, GetFileType, PeekNamedPipe, GetStdHandle, SleepEx, GetFileAttributesExA, LocalFree, FormatMessageA, TerminateProcess, GetProcessId, OpenProcess, GetCurrentProcessId, SetFileAttributesA, CopyFileA, RemoveDirectoryA, CreateDirectoryA, SetCurrentDirectoryA, FindClose, FindNextFileA, FindFirstFileA, GetTempFileNameA, CancelIo, GetDiskFreeSpaceA, GetCurrentDirectoryA, SetNamedPipeHandleState, WaitNamedPipeA, GetFileAttributesA, MoveFileExA, HeapDestroy, HeapAlloc, HeapFree, HeapReAlloc, HeapSize, GetProcessHeap, GetLocaleInfoA, GetVersionExA, RaiseException, CreateFileA
launcher.maestro.dll
Maestro_Init, MaestroServerController_StartArgs, Maestro_Remove, MaestroProcessHelper_IsProcessRunning, MaestroServerController_Remove, MaestroServerController_Init, MaestroServerController_VerifyAllNeededFilesExist, MaestroServerController_StartArgsExplicit, MaestroServerController_Start
msvcp80.dll
DllMain
msvcr80.dll
DllMain
ole32.dll
CoCreateInstance, CoCreateGuid, CoUninitialize, CoInitialize, CoTaskMemFree
psapi.dll
EnumProcessModules, GetModuleBaseNameA, EnumProcesses
shell32.dll
SHGetPathFromIDListW, ShellExecuteA, SHGetSpecialFolderLocation
user32.dll
GetKeyboardLayout, GetDesktopWindow, MessageBoxA, DefWindowProcA, PostQuitMessage, SetCursor, LoadCursorA, GetDC, SetCapture, MessageBoxW, RegisterClassA, AdjustWindowRect, CreateWindowExA, DestroyWindow, DestroyIcon, ShowWindow, SetWindowPos, GetWindowRect, MoveWindow, PeekMessageA, GetMessageA, TranslateMessage, DispatchMessageA, LoadImageA, SetWindowRgn, UnregisterClassA, SetRect, GetCursorPos, ReleaseCapture
wininet.dll
InternetGetLastResponseInfoA
winmm.dll
timeGetTime
ws2_32.dll
WSAGetOverlappedResult, WSARecv, WSAEventSelect, WSACreateEvent, WSAEnumNetworkEvents, WSAConnect, WSASocketA, WSACloseEvent, getaddrinfo, freeaddrinfo

LoLLauncher.exe

PVP.net Patcher by Riot Games (Signed)

Remove LoLLauncher.exe
Version:   2.11.0.235
MD5:   e1408631544a2664dc0c038c5ff41b81
SHA1:   0fa13b50396b6feb494ae879a76381f9a78f54b5

Overview

lollauncher.exe executes as a process with the local user's privileges typically within the context of its parent rads_user_kernel.exe (PVP.net Patcher Kernel by Riot Games). It is installed with a couple of know programs including League of Legends published by Riot Games, League of Legends from Riot Games and League of Legends by Riot Games. The file is digitally signed by Riot Games which was issued by the VeriSign certificate authority (CA).

DetailsDetails

File name:lollauncher.exe
Product name:PVP.net Patcher
Typical file path:C:\users\user\desktop\lolpbe\rads\projects\lol_launcher\releases\0.0.0.18\deploy\lollauncher.exe
File version:2.11.0.235
Size:5.18 MB (5,431,800 bytes)
Build date:5/30/2014 3:05 PM
Certificate
Issued to:Riot Games
Authority (CA):VeriSign
Digital DNA
PE subsystem:Windows GUI
File packed:No
Code language:Microsoft Visual C++ 8.0
.NET CLR:No
More details

ResourcesPrograms

The following programs will install this file
Riot Games
12% remove
League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows. Players are formed into 2 even teams of Champions, 3v3 or 5v5. League of Legends is a session-based game. Matchmaking occurs based on the average Elo ratings of each individual players, with slight proprietary adjustments. The game can currently be played in five different modes: Tutorial, Custom, Co-Op v...

ResourcesResource utilization

(Note: statistics below are averages based on a minimum sample size of 200 unique participants)
Averages
 
CPU
Total CPU:0.00133341%
0.028634%
Kernel CPU:0.00063119%
0.013761%
User CPU:0.00070222%
0.014873%
Kernel CPU time:3,911,453 ms/min
100,923,805ms/min
CPU cycles:22,351,896/sec
17,470,203/sec
Context switches:5,854/sec
284/sec
Memory
Private memory:83.1 MB
21.59 MB
Private (maximum):78.95 MB
Private (minimum):17.15 MB
Non-paged memory:83.1 MB
21.59 MB
Virtual memory:321.77 MB
140.96 MB
Virtual memory (peak):367.48 MB
169.69 MB
Working set:17.67 MB
18.61 MB
Working set (peak):80.19 MB
37.95 MB
Page faults:74,377/min
2,039/min
I/O
I/O read transfer:37.47 KB/sec
1.02 MB/min
I/O read operations:9/sec
343/min
I/O write transfer:3.44 KB/sec
274.99 KB/min
I/O write operations:2/sec
227/min
I/O other transfer:42.78 KB/sec
448.09 KB/min
I/O other operations:2,717/sec
1,671/min
Resource allocations
Threads:22
12
Handles:356
600
GUI GDI count:21
103
GUI GDI peak:26
142
GUI USER count:11
49
GUI USER peak:14
71

BehaviorsProcess properties

Integrety level:Medium
Platform:64-bit
Command line:lollauncher.exe
Owner:User
Parent process:rads_user_kernel.exe (PVP.net Patcher Kernel by Riot Games)

ResourcesThreads

Averages
 
LoLLauncher.exe (main module)
Total CPU:0.00910089%
0.272967%
Kernel CPU:0.00393331%
0.107585%
User CPU:0.00516758%
0.165382%
CPU cycles:3,769,738/sec
5,741,424/sec
Context switches:466/sec
79/sec
Memory:5.34 MB
1.16 MB
ntdll.dll
Total CPU:0.00439059%
Kernel CPU:0.00136172%
User CPU:0.00302887%
CPU cycles:1,055,792/sec
Context switches:22/sec
Memory:1.66 MB
wow64.dll
Total CPU:0.00370854%
Kernel CPU:0.00153939%
User CPU:0.00216914%
CPU cycles:2,365,712/sec
Context switches:33/sec
Memory:292 KB

Common loaded modules

These are modules that are typiclaly loaded within the context of this process.

Windows OS versionsDistribution by Windows OS

OS versiondistribution
Windows 7 Home Premium 46.15%
Windows 7 Ultimate 23.08%
Windows 7 Professional 15.38%
Windows 8.1 Pro 7.69%
Windows 8.1 7.69%

Distribution by countryDistribution by country

United States installs about 38.46% of PVP.net Patcher.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
Sony 37.50%
Toshiba 25.00%
Dell 12.50%
Hewlett-Packard 12.50%
Samsung 6.25%
Acer 6.25%
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