Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

02.29.19.83 10.00%
02.25.32.45 10.00%
02.19.72.18 10.00%
01.82.67.49 10.00%
01.78.87.58 10.00%
01.74.87.19 10.00%
01.71.93.25 10.00%
01.67.01.96 10.00%
01.63.87.14 10.00%
01.61.88.88 10.00%

Relationships


PE structurePE file structure

Show functions
Import table
advapi32.dll
AdjustTokenPrivileges, LookupPrivilegeValueA, OpenProcessToken, SetSecurityDescriptorDacl, InitializeSecurityDescriptor, RegCloseKey, RegQueryValueExA, RegOpenKeyExA
gdi32.dll
GetDeviceGammaRamp, CreateBitmap, CreateDIBSection, DeleteObject, GetBitmapBits, DeleteDC, BitBlt, SelectObject, CreateCompatibleDC, GetObjectA
imm32.dll
ImmGetProperty, ImmSetCandidateWindow, ImmNotifyIME, ImmGetContext, ImmGetConversionStatus, ImmSetConversionStatus, ImmSetCompositionStringW, ImmGetCandidateListCountW, ImmGetCompositionStringW, ImmGetCandidateListW, ImmReleaseContext
kernel32.dll
GetCurrentProcess, VirtualProtect, GetLastError, VirtualAllocEx, WriteProcessMemory, GetModuleFileNameA, CloseHandle, SetFilePointer, ReadFile, CreateFileA, OpenProcess, GetCurrentProcessId, GetVersion, SetThreadContext, GetThreadContext, OpenThread, GetLocaleInfoW, OutputDebugStringW, GetCurrentThreadId, CreateEventA, MapViewOfFile, CreateFileMappingA, SetEvent, ResetEvent, UnmapViewOfFile, MultiByteToWideChar, FlushInstructionCache, SetLastError, CreateProcessA, CreateProcessW, ResumeThread, Module32Next, Module32First, CreateToolhelp32Snapshot, GetCommandLineA, DisableThreadLibraryCalls, LoadLibraryW, OutputDebugStringA, LocalAlloc, CreateFileW, GetProcessHeap, SetEndOfFile, WriteConsoleW, SetEnvironmentVariableA, CompareStringW, InterlockedExchange, FreeLibrary, HeapReAlloc, SetStdHandle, GetStringTypeW, QueryPerformanceCounter, GetEnvironmentStringsW, FreeEnvironmentStringsW, GetTimeZoneInformation, FlushFileBuffers, GetConsoleMode, GetConsoleCP, LCMapStringW, WideCharToMultiByte, GetModuleFileNameW, WriteFile, HeapDestroy, HeapCreate, GetSystemInfo, VirtualQuery, CreateMutexA, LeaveCriticalSection, EnterCriticalSection, DeleteCriticalSection, InitializeCriticalSection, WaitForSingleObject, ReleaseMutex, GetModuleHandleA, GetProcAddress, GetTickCount, GetEnvironmentVariableA, LoadLibraryA, ExitProcess, HeapSize, Sleep, IsProcessorFeaturePresent, RaiseException, RtlUnwind, HeapFree, HeapAlloc, GetSystemTimeAsFileTime, GetTimeFormatA, GetDateFormatA, GetCPInfo, InterlockedIncrement, InterlockedDecrement, GetACP, GetOEMCP, IsValidCodePage, TlsAlloc, TlsGetValue, TlsSetValue, TlsFree, GetModuleHandleW, UnhandledExceptionFilter, SetUnhandledExceptionFilter, IsDebuggerPresent, TerminateProcess, SetHandleCount, GetStdHandle, InitializeCriticalSectionAndSpinCount, GetFileType, GetStartupInfoW, GetEnvironmentVariableW, QueryPerformanceFrequency
ole32.dll
CoCreateInstance, CoInitialize, CoUninitialize
user32.dll
SetCursor, MonitorFromWindow, GetClientRect, GetMonitorInfoA, GetActiveWindow, CallNextHookEx, ClientToScreen, TranslateMessage, GetCursor, GetClassLongA, SetWindowsHookExW, SetCursorPos, SetClassLongA, LoadImageA, GetDC, CreateIconIndirect, ReleaseDC, UnhookWindowsHookEx, DestroyIcon, IsChild, ShowCursor, MapVirtualKeyExA, GetForegroundWindow, GetWindowThreadProcessId, IsWindowUnicode, PostMessageW, PostMessageA, GetKeyState, ActivateKeyboardLayout, GetKeyboardLayoutList, GetKeyboardLayout, GetIconInfo, GetDesktopWindow, GetWindowRect, SendInput
Export table
BOverlayNeedsPresent
IsOverlayEnabled
OverlayHookD3D3
SetNotificationPosition
ValveHookScreenshots

GameOverlayRenderer.dll

Steam Game Overlay Renderer by Valve (Signed)

Remove GameOverlayRenderer.dll
Version:   01.63.87.14
MD5:   bc22a32b88c4d37730d6621649dfbd86
SHA1:   bb48829d589920856780c181880759fb35368937
SHA256:   11062a892f102a4c9d1dd7ba56fdc4e35945c67bb3ecff9f6fd5d74444a5cfb9

Overview

gameoverlayrenderer.dll is loaded as dynamic link library that runs in the context of a process. It is installed with a couple of know programs including Crysis Warhead published by Crytek, Team Fortress 2 from Valve Corporation and Team Fortress 2 by Valve Corporation. The file is digitally signed by Valve which was issued by the VeriSign certificate authority (CA).

DetailsDetails

File name:gameoverlayrenderer.dll
Publisher:Valve Corporation
Product name:Steam Game Overlay Renderer
Description:Steam Game Overlay Renderer (buildbot_winslave04_steam_steam_rel_client_win32@winslave04)
Typical file path:C:\Program Files\steam\gameoverlayrenderer.dll
File version:01.63.87.14
Product version:01.00.00.01
Size:593.91 KB (608,168 bytes)
Certificate
Issued to:Valve
Authority (CA):VeriSign
Digital DNA
File packed:No
.NET CLR:No
More details

ResourcesPrograms

The following programs will install this file
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26% remove
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The Creative Assembly
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Valve Corporation
7% remove
The Source SDK is freely available to all Steam users. It is used to develop mods and content for the Source 2006, Source 2007 and Source 2009 engine branches. Once Steam has finished downloading you can launch the SDK from the Tools tab. You can also create a desktop shortcut by right-clicking on the SDK in the Tools tab and clicking Create desktop shortcut from the context menu that appears. When you first run the SDK it will spend a ...
Valve Corporation
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Counter-Strike: Condition Zero is a multiplayer video game and the follow-up to Counter-Strike. Unlike other Counter-Strike games, Condition Zero also contains a single-player mission pack with the player playing as counter-terrorist alongside bots. The player unlocks maps and more effective bot teammates as he or she passes certain requirements for each map while playing as a counter terrorist.
Valve Corporation
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Half-Life 2: Episode Two is a first-person shooter video game developed by Valve Corporation in tandem with Episode One, the first game in the series via Valve's Steam content distribution platform. he episode was released both separately and as a part of a bundled package, The Orange Box. Episode Two gameplay consists of expansive environments, travel and reduced linear play, continuing Valve's policy of orienting each episode around a...
Valve Corporation
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Portal is a first-person puzzle-platform video game developed by Valve Corporation. The game primarily comprises a series of puzzles that must be solved by teleporting the player's character and simple objects using "the Aperture Science Handheld Portal Device", a device that can create inter-spatial portals between two flat planes. In Portal, the player controls the protagonist, Chell, from a first-person perspective as she is challen...
Valve Corporation
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Half-Life 2: Lost Coast is a small additional level for the first-person shooter video game Half-Life 2. Developed by Valve Software through the Steam content delivery service as a free download to owners of the Microsoft Windows version of Half-Life 2. Lost Coast serves as a technology demonstration, specifically showcasing the high dynamic range rendering implemented in the Source engine. The level was designed with a variety of appro...

Windows OS versionsDistribution by Windows OS

OS versiondistribution
Windows 7 Home Premium 30.00%
Windows 7 Ultimate 30.00%
Windows 8 20.00%
Microsoft Windows XP 10.00%
Windows Vista Home Premium 10.00%

Distribution by countryDistribution by country

United Kingdom installs about 20.00% of Steam Game Overlay Renderer.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
ASUS 36.36%
Hewlett-Packard 18.18%
Dell 18.18%
MSI 18.18%
Acer 9.09%
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