Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

02.29.19.83 10.00%
02.25.32.45 10.00%
02.19.72.18 10.00%
01.82.67.49 10.00%
01.78.87.58 10.00%
01.74.87.19 10.00%
01.71.93.25 10.00%
01.67.01.96 10.00%
01.63.87.14 10.00%
01.61.88.88 10.00%

Relationships


PE structurePE file structure

Show functions
Import table
advapi32.dll
AdjustTokenPrivileges, LookupPrivilegeValueA, OpenProcessToken, SetSecurityDescriptorDacl, InitializeSecurityDescriptor, RegCloseKey, RegQueryValueExA, RegOpenKeyExA
gdi32.dll
GetDeviceGammaRamp, CreateBitmap, CreateDIBSection, DeleteObject, GetBitmapBits, DeleteDC, BitBlt, SelectObject, CreateCompatibleDC, GetObjectA
imm32.dll
ImmGetProperty, ImmSetCandidateWindow, ImmNotifyIME, ImmGetContext, ImmGetConversionStatus, ImmSetConversionStatus, ImmSetCompositionStringW, ImmGetCandidateListCountW, ImmGetCompositionStringW, ImmGetCandidateListW, ImmReleaseContext
kernel32.dll
GetCurrentProcess, VirtualProtect, GetLastError, VirtualAllocEx, WriteProcessMemory, GetModuleFileNameA, CloseHandle, SetFilePointer, ReadFile, CreateFileA, OpenProcess, GetCurrentProcessId, GetVersion, SetThreadContext, GetThreadContext, OpenThread, GetLocaleInfoW, OutputDebugStringW, GetCurrentThreadId, CreateEventA, MapViewOfFile, CreateFileMappingA, SetEvent, ResetEvent, UnmapViewOfFile, MultiByteToWideChar, FlushInstructionCache, SetLastError, CreateProcessA, CreateProcessW, ResumeThread, Module32Next, Module32First, CreateToolhelp32Snapshot, GetCommandLineA, DisableThreadLibraryCalls, LoadLibraryW, OutputDebugStringA, LocalAlloc, CreateFileW, GetProcessHeap, SetEndOfFile, WriteConsoleW, SetEnvironmentVariableA, CompareStringW, InterlockedExchange, FreeLibrary, HeapReAlloc, SetStdHandle, GetStringTypeW, QueryPerformanceCounter, GetEnvironmentStringsW, FreeEnvironmentStringsW, GetTimeZoneInformation, FlushFileBuffers, GetConsoleMode, GetConsoleCP, LCMapStringW, WideCharToMultiByte, GetModuleFileNameW, WriteFile, HeapDestroy, HeapCreate, GetSystemInfo, VirtualQuery, CreateMutexA, LeaveCriticalSection, EnterCriticalSection, DeleteCriticalSection, InitializeCriticalSection, WaitForSingleObject, ReleaseMutex, GetModuleHandleA, GetProcAddress, GetTickCount, GetEnvironmentVariableA, LoadLibraryA, ExitProcess, HeapSize, Sleep, IsProcessorFeaturePresent, RaiseException, RtlUnwind, HeapFree, HeapAlloc, GetSystemTimeAsFileTime, GetTimeFormatA, GetDateFormatA, GetCPInfo, InterlockedIncrement, InterlockedDecrement, GetACP, GetOEMCP, IsValidCodePage, TlsAlloc, TlsGetValue, TlsSetValue, TlsFree, GetModuleHandleW, UnhandledExceptionFilter, SetUnhandledExceptionFilter, IsDebuggerPresent, TerminateProcess, SetHandleCount, GetStdHandle, InitializeCriticalSectionAndSpinCount, GetFileType, GetStartupInfoW, GetEnvironmentVariableW, QueryPerformanceFrequency
ole32.dll
CoCreateInstance, CoInitialize, CoUninitialize
user32.dll
SetCursor, MonitorFromWindow, GetClientRect, GetMonitorInfoA, GetActiveWindow, CallNextHookEx, ClientToScreen, TranslateMessage, GetCursor, GetClassLongA, SetWindowsHookExW, SetCursorPos, SetClassLongA, LoadImageA, GetDC, CreateIconIndirect, ReleaseDC, UnhookWindowsHookEx, DestroyIcon, IsChild, ShowCursor, MapVirtualKeyExA, GetForegroundWindow, GetWindowThreadProcessId, IsWindowUnicode, PostMessageW, PostMessageA, GetKeyState, ActivateKeyboardLayout, GetKeyboardLayoutList, GetKeyboardLayout, GetIconInfo, GetDesktopWindow, GetWindowRect, SendInput
Export table
BOverlayNeedsPresent
IsOverlayEnabled
OverlayHookD3D3
SetNotificationPosition
ValveHookScreenshots

GameOverlayRenderer.dll

Steam Game Overlay Renderer by Valve (Signed)

Remove GameOverlayRenderer.dll
Version:   01.78.87.58
MD5:   c9bf2773b874dc4184326c8a333d7dfa
SHA1:   adb29c8aaa46b0a608603ca8a320d07ffcb97a10
SHA256:   c685cd6316d19ba2ccdd412745c50801ffaedf288b70612b0e9cebe3c649bf59

Overview

gameoverlayrenderer.dll is loaded as dynamic link library that runs in the context of a process. It is installed with a couple of know programs including Portal published by Valve Corporation, Metro 2033 from THQ Inc. and Metro 2033 by THQ Inc.. The file is digitally signed by Valve which was issued by the VeriSign certificate authority (CA).

DetailsDetails

File name:gameoverlayrenderer.dll
Publisher:Valve Corporation
Product name:Steam Game Overlay Renderer
Description:Steam Game Overlay Renderer (buildbot_winslave04_steam_steam_rel_client_win32@winslave04)
Typical file path:C:\Program Files\steam\gameoverlayrenderer.dll
File version:01.78.87.58
Product version:01.00.00.01
Size:596.91 KB (611,240 bytes)
Build date:6/6/2013 5:48 PM
Certificate
Issued to:Valve
Authority (CA):VeriSign
Digital DNA
File packed:No
.NET CLR:No
More details

ResourcesPrograms

The following programs will install this file
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CD Projekt Red
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Electronic Arts
9% remove
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GearBox Software
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id Software
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Infinity Ward - Sledgehammer Games
7% remove
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Infinity Ward - Sledgehammer Games
7% remove
Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision. The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the progression of the story. For the PC version, Infinity Ward decided to implement a new matchmaking service called IWNET, which works through Steam and therefore requires Steam client and account...
IronLore
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Irrational Games
9% remove
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Lucas Arts
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Outerlight
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Relic
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Ritual Software
3% remove

Windows OS versionsDistribution by Windows OS

OS versiondistribution
Windows 7 Home Premium 30.00%
Windows 7 Ultimate 30.00%
Windows 8 20.00%
Microsoft Windows XP 10.00%
Windows Vista Home Premium 10.00%

Distribution by countryDistribution by country

United Kingdom installs about 20.00% of Steam Game Overlay Renderer.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
ASUS 36.36%
Hewlett-Packard 18.18%
Dell 18.18%
MSI 18.18%
Acer 9.09%
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