Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

2, 0, 3, 0 18.37%
2, 0, 3, 0 2.04%
2, 0, 3, 0 2.04%
2, 0, 3, 0 2.04%
2, 0, 2, 0 4.08%
2, 0, 1, 0 12.24%
2, 0, 1, 0 8.16%
2, 0, 0, 0 4.08%
2, 0, 0, 0 12.24%
1, 3, 0, 0 4.08%
1, 3, 0, 0 4.08%
1, 3, 0, 0 24.49%
1, 3, 0, 0 2.04%

PE structurePE file structure

Show functions
Import table
gdi32.dll
SelectObject, CreateDIBSection, CreateCompatibleDC, GetDeviceGammaRamp, SetDeviceGammaRamp, CreateRectRgn, CombineRgn, SwapBuffers, ChoosePixelFormat, SetPixelFormat, DescribePixelFormat, CreateBitmap, CreateDCW, GetDIBits, CreateCompatibleBitmap, DeleteObject, DeleteDC, BitBlt, CreateFontIndirectW, GetTextMetricsW, GetDeviceCaps
imm32.dll
ImmSetCompositionStringW, ImmGetCompositionStringW, ImmGetCandidateListW, ImmAssociateContext, ImmGetContext, ImmReleaseContext, ImmNotifyIME, ImmGetIMEFileNameA
kernel32.dll
WideCharToMultiByte, WaitForSingleObject, CloseHandle, CreateSemaphoreW, FreeLibrary, GetModuleHandleW, GetProcAddress, SetEnvironmentVariableA, ReleaseSemaphore, VirtualAlloc, VirtualQuery, VirtualFree, CreateFileW, SetErrorMode, GetFileSizeEx, SetFilePointerEx, ReadFile, WriteFile, SetFilePointer, GetSystemInfo, DeleteCriticalSection, EnterCriticalSection, TryEnterCriticalSection, GetEnvironmentVariableA, GetSystemPowerStatus, InterlockedDecrement, InterlockedIncrement, CreateThread, GetCurrentThreadId, SetThreadPriority, GetCurrentThread, QueryPerformanceCounter, QueryPerformanceFrequency, Sleep, GlobalUnlock, GlobalLock, GlobalAlloc, CompareStringA, GetVersionExA, MulDiv, OutputDebugStringW, InterlockedExchange, ExitProcess, LoadLibraryW, GetLastError, FormatMessageW, InitializeCriticalSectionAndSpinCount, LeaveCriticalSection, GetStdHandle, AttachConsole, lstrlenW, WriteConsoleW, TlsGetValue, TlsAlloc, TlsSetValue
ole32.dll
CoUninitialize, CoCreateInstance, CoSetProxyBlanket, CoInitialize
shell32.dll
DragQueryFileW, DragAcceptFiles, DragFinish
user32.dll
EmptyClipboard, OpenClipboard, GetClipboardData, IsClipboardFormatAvailable, ScreenToClient, GetCursorPos, SetCursor, ClientToScreen, GetClientRect, AdjustWindowRectEx, GetMenu, GetWindowLongW, GetRawInputData, ValidateRect, GetUpdateRect, ClipCursor, GetWindowRect, GetAsyncKeyState, IsZoomed, CallWindowProcW, GetPropW, RegisterClassW, LoadImageW, GetClassInfoW, MapVirtualKeyW, GetKeyboardLayout, EndDialog, ReleaseDC, GetDC, SystemParametersInfoA, DialogBoxIndirectParamW, DrawTextW, SystemParametersInfoW, EnumDisplaySettingsW, EnumDisplayDevicesW, ChangeDisplaySettingsExW, LoadCursorW, DestroyIcon, CreateIconIndirect, SetCursorPos, RegisterRawInputDevices, GetActiveWindow, SetWindowRgn, GetFocus, SetWindowLongW, SetPropW, GetWindowTextW, GetWindowTextLengthW, SetWindowTextW, SendMessageW, CreateIconFromResource, SetWindowPos, ShowWindow, TrackMouseEvent, GetClipboardSequenceNumber, CloseClipboard, RegisterClassExW, CreateWindowExW, RegisterDeviceNotificationW, PeekMessageW, GetMessageW, TranslateMessage, DispatchMessageW, UnregisterDeviceNotification, DestroyWindow, DefWindowProcW, GetDesktopWindow, UnregisterClassW, SetClipboardData, GetKeyState
version.dll
GetFileVersionInfoSizeA, GetFileVersionInfoA, VerQueryValueA
winmm.dll
timeBeginPeriod, timeGetTime, waveInOpen, waveOutOpen, waveOutPrepareHeader, waveInClose, waveOutClose, waveOutUnprepareHeader, waveOutWrite, waveOutGetErrorTextW, waveInGetNumDevs, waveInGetDevCapsW, waveOutGetNumDevs, waveOutGetDevCapsW, timeEndPeriod
Export table
SDL_abs
SDL_AddEventWatch
SDL_AddHintCallback
SDL_AddTimer
SDL_AllocFormat
SDL_AllocPalette
SDL_AllocRW
SDL_atan
SDL_atan2
SDL_atof
SDL_atoi
SDL_AtomicCAS
SDL_AtomicCASPtr
SDL_AtomicLock
SDL_AtomicTryLock
SDL_AtomicUnlock
SDL_AudioInit
SDL_AudioQuit
SDL_BuildAudioCVT
SDL_CalculateGammaRamp
SDL_calloc
SDL_ceil
SDL_ClearError
SDL_ClearHints
SDL_CloseAudio
SDL_CloseAudioDevice
SDL_CondBroadcast
SDL_CondSignal
SDL_CondWait
SDL_CondWaitTimeout
SDL_ConvertAudio
SDL_ConvertPixels
SDL_ConvertSurface
SDL_ConvertSurfaceFormat
SDL_copysign
SDL_cos
SDL_cosf
SDL_CreateColorCursor
SDL_CreateCond
SDL_CreateCursor
SDL_CreateMutex
SDL_CreateRenderer
SDL_CreateRGBSurface
SDL_CreateRGBSurfaceFrom
SDL_CreateSemaphore
SDL_CreateShapedWindow
SDL_CreateSoftwareRenderer
SDL_CreateSystemCursor
SDL_CreateTexture
SDL_CreateTextureFromSurface
SDL_CreateThread
SDL_CreateWindow
SDL_CreateWindowAndRenderer
SDL_CreateWindowFrom
SDL_Delay
SDL_DelEventWatch
SDL_DelHintCallback
SDL_DestroyCond
SDL_DestroyMutex
SDL_DestroyRenderer
SDL_DestroySemaphore
SDL_DestroyTexture
SDL_DestroyWindow
SDL_DisableScreenSaver
SDL_EnableScreenSaver
SDL_EnclosePoints
SDL_Error
SDL_EventState
SDL_fabs
SDL_FillRect
SDL_FillRects
SDL_FilterEvents
SDL_floor
SDL_FlushEvent
SDL_FlushEvents
SDL_free
SDL_FreeCursor
SDL_FreeFormat
SDL_FreePalette
SDL_FreeRW
SDL_FreeSurface
SDL_FreeWAV
SDL_GameControllerAddMapping
SDL_GameControllerClose
SDL_GameControllerEventState
SDL_GameControllerGetAttached
SDL_GameControllerGetAxis
SDL_GameControllerGetAxisFromString
SDL_GameControllerGetBindForAxis
SDL_GameControllerGetBindForButton
SDL_GameControllerGetButton
SDL_GameControllerGetButtonFromString
SDL_GameControllerGetJoystick
SDL_GameControllerGetStringForAxis
SDL_GameControllerGetStringForButton
SDL_GameControllerMapping
SDL_GameControllerMappingForGUID
SDL_GameControllerName
SDL_GameControllerNameForIndex
SDL_GameControllerOpen
SDL_GameControllerUpdate
SDL_GetAssertionReport
SDL_GetAudioDeviceName
SDL_GetAudioDeviceStatus
SDL_GetAudioDriver
SDL_GetAudioStatus
SDL_GetClipboardText
SDL_GetClipRect
SDL_GetClosestDisplayMode
SDL_GetColorKey
SDL_GetCPUCacheLineSize
SDL_GetCPUCount
SDL_GetCurrentAudioDriver
SDL_GetCurrentDisplayMode
SDL_GetCurrentVideoDriver
SDL_GetCursor
SDL_GetDefaultCursor
SDL_GetDesktopDisplayMode
SDL_GetDisplayBounds
SDL_GetDisplayMode
SDL_GetDisplayName
SDL_getenv
SDL_GetError
SDL_GetEventFilter
SDL_GetHint
SDL_GetKeyboardFocus
SDL_GetKeyboardState
SDL_GetKeyFromName
SDL_GetKeyFromScancode
SDL_GetKeyName
SDL_GetModState
SDL_GetMouseFocus
SDL_GetMouseState
SDL_GetNumAudioDevices
SDL_GetNumAudioDrivers
SDL_GetNumDisplayModes
SDL_GetNumRenderDrivers
SDL_GetNumTouchDevices
SDL_GetNumTouchFingers
SDL_GetNumVideoDisplays
SDL_GetNumVideoDrivers
SDL_GetPerformanceCounter
SDL_GetPerformanceFrequency
SDL_GetPixelFormatName
SDL_GetPlatform
SDL_GetPowerInfo
SDL_GetRelativeMouseMode
SDL_GetRelativeMouseState
SDL_GetRenderDrawBlendMode
SDL_GetRenderDrawColor
SDL_GetRenderDriverInfo
SDL_GetRenderer
SDL_GetRendererInfo
SDL_GetRendererOutputSize
SDL_GetRenderTarget
SDL_GetRevision
SDL_GetRevisionNumber
SDL_GetRGB
SDL_GetRGBA
SDL_GetScancodeFromKey
SDL_GetScancodeFromName
SDL_GetScancodeName
SDL_GetShapedWindowMode
SDL_GetSurfaceAlphaMod
SDL_GetSurfaceBlendMode
SDL_GetSurfaceColorMod
SDL_GetTextureAlphaMod
SDL_GetTextureBlendMode
SDL_GetTextureColorMod
SDL_GetThreadID
SDL_GetThreadName
SDL_GetTicks
SDL_GetTouchDevice
SDL_GetTouchFinger
SDL_GetVersion
SDL_GetVideoDriver
SDL_GetWindowBrightness
SDL_GetWindowData
SDL_GetWindowDisplayIndex
SDL_GetWindowDisplayMode
SDL_GetWindowFlags
SDL_GetWindowFromID
SDL_GetWindowGammaRamp
SDL_GetWindowGrab
SDL_GetWindowID
SDL_GetWindowMaximumSize
SDL_GetWindowMinimumSize
SDL_GetWindowPixelFormat
SDL_GetWindowPosition
SDL_GetWindowSize
SDL_GetWindowSurface
SDL_GetWindowTitle
SDL_GetWindowWMInfo
SDL_GL_BindTexture
SDL_GL_CreateContext
SDL_GL_DeleteContext
SDL_GL_ExtensionSupported
SDL_GL_GetAttribute
SDL_GL_GetCurrentContext
SDL_GL_GetCurrentWindow
SDL_GL_GetProcAddress
SDL_GL_GetSwapInterval
SDL_GL_LoadLibrary
SDL_GL_MakeCurrent
SDL_GL_SetAttribute
SDL_GL_SetSwapInterval
SDL_GL_SwapWindow
SDL_GL_UnbindTexture
SDL_GL_UnloadLibrary
SDL_HapticClose
SDL_HapticDestroyEffect
SDL_HapticEffectSupported
SDL_HapticGetEffectStatus
SDL_HapticIndex
SDL_HapticName
SDL_HapticNewEffect
SDL_HapticNumAxes
SDL_HapticNumEffects
SDL_HapticNumEffectsPlaying
SDL_HapticOpen
SDL_HapticOpened
SDL_HapticOpenFromJoystick
SDL_HapticOpenFromMouse
SDL_HapticPause
SDL_HapticQuery
SDL_HapticRumbleInit
SDL_HapticRumblePlay
SDL_HapticRumbleStop
SDL_HapticRumbleSupported
SDL_HapticRunEffect
SDL_HapticSetAutocenter
SDL_HapticSetGain
SDL_HapticStopAll
SDL_HapticStopEffect
SDL_HapticUnpause
SDL_HapticUpdateEffect
SDL_Has3DNow
SDL_HasAltiVec
SDL_HasClipboardText
SDL_HasEvent
SDL_HasEvents
SDL_HasIntersection
SDL_HasMMX
SDL_HasRDTSC
SDL_HasScreenKeyboardSupport
SDL_HasSSE
SDL_HasSSE2
SDL_HasSSE3
SDL_HasSSE41
SDL_HasSSE42
SDL_HideWindow
SDL_iconv
SDL_iconv_close
SDL_iconv_open
SDL_iconv_string
SDL_Init
SDL_InitSubSystem
SDL_IntersectRect
SDL_IntersectRectAndLine
SDL_isdigit
SDL_IsGameController
SDL_IsScreenKeyboardShown
SDL_IsScreenSaverEnabled
SDL_IsShapedWindow
SDL_isspace
SDL_IsTextInputActive
SDL_itoa
SDL_JoystickClose
SDL_JoystickEventState
SDL_JoystickGetAttached
SDL_JoystickGetAxis
SDL_JoystickGetBall
SDL_JoystickGetButton
SDL_JoystickGetDeviceGUID
SDL_JoystickGetGUID
SDL_JoystickGetGUIDFromString
SDL_JoystickGetGUIDString
SDL_JoystickGetHat
SDL_JoystickInstanceID
SDL_JoystickIsHaptic
SDL_JoystickName
SDL_JoystickNameForIndex
SDL_JoystickNumAxes
SDL_JoystickNumBalls
SDL_JoystickNumButtons
SDL_JoystickNumHats
SDL_JoystickOpen
SDL_JoystickUpdate
SDL_lltoa
SDL_LoadBMP_RW
SDL_LoadDollarTemplates
SDL_LoadFunction
SDL_LoadObject
SDL_LoadWAV_RW
SDL_LockAudio
SDL_LockAudioDevice
SDL_LockMutex
SDL_LockSurface
SDL_LockTexture
SDL_Log
SDL_LogCritical
SDL_LogDebug
SDL_LogError
SDL_LogGetOutputFunction
SDL_LogGetPriority
SDL_LogInfo
SDL_LogMessage
SDL_LogMessageV
SDL_LogResetPriorities
SDL_LogSetAllPriority
SDL_LogSetOutputFunction
SDL_LogSetPriority
SDL_LogVerbose
SDL_LogWarn
SDL_LowerBlit
SDL_LowerBlitScaled
SDL_ltoa
SDL_malloc
SDL_MapRGB
SDL_MapRGBA
SDL_MasksToPixelFormatEnum
SDL_MaximizeWindow
SDL_memcmp
SDL_memcpy
SDL_memmove
SDL_memset
SDL_MinimizeWindow
SDL_MixAudio
SDL_MixAudioFormat
SDL_MouseIsHaptic
SDL_NumHaptics
SDL_NumJoysticks
SDL_OpenAudio
SDL_OpenAudioDevice
SDL_PauseAudio
SDL_PauseAudioDevice
SDL_PeepEvents
SDL_PixelFormatEnumToMasks
SDL_PollEvent
SDL_pow
SDL_PumpEvents
SDL_PushEvent
SDL_qsort
SDL_QueryTexture
SDL_Quit
SDL_QuitSubSystem
SDL_RaiseWindow
SDL_ReadBE16
SDL_ReadBE32
SDL_ReadBE64
SDL_ReadLE16
SDL_ReadLE32
SDL_ReadLE64
SDL_ReadU8
SDL_realloc
SDL_RecordGesture
SDL_RegisterEvents
SDL_RemoveTimer
SDL_RenderClear
SDL_RenderCopy
SDL_RenderCopyEx
SDL_RenderDrawLine
SDL_RenderDrawLines
SDL_RenderDrawPoint
SDL_RenderDrawPoints
SDL_RenderDrawRect
SDL_RenderDrawRects
SDL_RenderFillRect
SDL_RenderFillRects
SDL_RenderGetClipRect
SDL_RenderGetLogicalSize
SDL_RenderGetScale
SDL_RenderGetViewport
SDL_RenderPresent
SDL_RenderReadPixels
SDL_RenderSetClipRect
SDL_RenderSetLogicalSize
SDL_RenderSetScale
SDL_RenderSetViewport
SDL_RenderTargetSupported
SDL_ReportAssertion
SDL_ResetAssertionReport
SDL_RestoreWindow
SDL_RWFromConstMem
SDL_RWFromFile
SDL_RWFromFP
SDL_RWFromMem
SDL_SaveAllDollarTemplates
SDL_SaveBMP_RW
SDL_SaveDollarTemplate
SDL_scalbn
SDL_SemPost
SDL_SemTryWait
SDL_SemValue
SDL_SemWait
SDL_SemWaitTimeout
SDL_SetAssertionHandler
SDL_SetClipboardText
SDL_SetClipRect
SDL_SetColorKey
SDL_SetCursor
SDL_setenv
SDL_SetError
SDL_SetEventFilter
SDL_SetHint
SDL_SetHintWithPriority
SDL_SetMainReady
SDL_SetModState
SDL_SetPaletteColors
SDL_SetPixelFormatPalette
SDL_SetRelativeMouseMode
SDL_SetRenderDrawBlendMode
SDL_SetRenderDrawColor
SDL_SetRenderTarget
SDL_SetSurfaceAlphaMod
SDL_SetSurfaceBlendMode
SDL_SetSurfaceColorMod
SDL_SetSurfacePalette
SDL_SetSurfaceRLE
SDL_SetTextInputRect
SDL_SetTextureAlphaMod
SDL_SetTextureBlendMode
SDL_SetTextureColorMod
SDL_SetThreadPriority
SDL_SetWindowBordered
SDL_SetWindowBrightness
SDL_SetWindowData
SDL_SetWindowDisplayMode
SDL_SetWindowFullscreen
SDL_SetWindowGammaRamp
SDL_SetWindowGrab
SDL_SetWindowIcon
SDL_SetWindowMaximumSize
SDL_SetWindowMinimumSize
SDL_SetWindowPosition
SDL_SetWindowShape
SDL_SetWindowSize
SDL_SetWindowTitle
SDL_ShowCursor
SDL_ShowMessageBox
SDL_ShowSimpleMessageBox
SDL_ShowWindow
SDL_sin
SDL_sinf
SDL_snprintf
SDL_SoftStretch
SDL_sqrt
SDL_sscanf
SDL_StartTextInput
SDL_StopTextInput
SDL_strcasecmp
SDL_strchr
SDL_strcmp
SDL_strdup
SDL_strlcat
SDL_strlcpy
SDL_strlen
SDL_strlwr
SDL_strncasecmp
SDL_strncmp
SDL_strrchr
SDL_strrev
SDL_strstr
SDL_strtod
SDL_strtol
SDL_strtoll
SDL_strtoul
SDL_strtoull
SDL_strupr
SDL_ThreadID
SDL_TLSCreate
SDL_TLSGet
SDL_TLSSet
SDL_tolower
SDL_toupper
SDL_TryLockMutex
SDL_uitoa
SDL_ulltoa
SDL_ultoa
SDL_UnionRect
SDL_UnloadObject
SDL_UnlockAudio
SDL_UnlockAudioDevice
SDL_UnlockMutex
SDL_UnlockSurface
SDL_UnlockTexture
SDL_UpdateTexture
SDL_UpdateWindowSurface
SDL_UpdateWindowSurfaceRects
SDL_UpperBlit
SDL_UpperBlitScaled
SDL_utf8strlcpy
SDL_VideoInit
SDL_VideoQuit
SDL_vsnprintf
SDL_WaitEvent
SDL_WaitEventTimeout
SDL_WaitThread
SDL_WarpMouseInWindow
SDL_WasInit
SDL_wcslcat
SDL_wcslcpy
SDL_wcslen
SDL_WriteBE16
SDL_WriteBE32
SDL_WriteBE64
SDL_WriteLE16
SDL_WriteLE32
SDL_WriteLE64
SDL_WriteU8

sdl2.dll

Simple DirectMedia Layer

Remove sdl2.dll
Version:   1, 3, 0, 0
MD5:   b06633c5840efbe99242f7b90d70c135
SHA1:   bb2ba68b9db1e3cac1801a69cd6eaaf06da82b7d
SHA256:   dca7d95b58d7b36539f5a26857f68cab8cf66168faff8fb873134edc46767979

Overview

sdl2.dll is loaded as dynamic link library that runs in the context of a process. It is installed with a couple of know programs including Grand Theft Auto: Episodes from Liberty City published by Rockstar Games Inc., Borderlands 2 from Gearbox Software and Borderlands 2 by Gearbox Software.

DetailsDetails

File name:sdl2.dll
Product name:Simple DirectMedia Layer
Description:SDL
Typical file path:C:\Program Files\steam\sdl2.dll
Original name:SDL.dll
File version:1, 3, 0, 0
Size:639.5 KB (654,848 bytes)
Build date:5/6/2013 3:48 PM
Digital DNA
File packed:No
.NET CLR:No
More details

ResourcesPrograms

The following programs will install this file
2K Games
6% remove
BioShock is a first-person shooter video game by Irrational Games with role-playing game customization and stealth elements, and is similar to System Shock 2. The player takes the role of Jack, who aims to fight his way through Rapture, using weapons and plasmids, in order to complete objectives. BioShock is set during 1960, in the fictional underwater city of Rapture; the player learns of its history through in-game audio recordings sc...
Bethesda Softworks
3% remove
Fallout: New Vegas is an action role-playing open world video game developed by Obsidian Entertainment, and published by Bethesda Softworks. The player takes control of "the Courier", who is hired by a delivery service to take an unknown package across the Mojave Desert to "The Strip" but intercepted, shot in the head, and left for dead by a mysterious man who steals the package. After being found by a friendly local robot, Victor, and ...
Bethesda Softworks
6% remove
The Elder Scrolls V: Skyrim is an action role-playing open world video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls action role-playing video game series, following The Elder Scrolls IV: Oblivion. Skyrim's main story revolves around the player character's efforts to defeat Alduin, a Dragon who is prophesied to destroy the world.
BioWare
6% remove
Mass Effect 2 is an action role-playing video game developed by BioWare and published by Electronic Arts. The game takes place within the Milky Way galaxy during the 22nd century, where humanity is threatened by an insect-like species known as the Collectors. The player assumes the role of Commander Shepard, an elite human soldier who must construct and gain the loyalty of a diverse team in order to defeat the enemy in a suicide mission...
CD Projekt Red
6% remove
The Witcher 2 is an action role-playing video game developed by CD Projekt RED for Microsoft Windows. The gameplay of The Witcher 2 takes a marked departure from that of its predecessor as movement is solely through the keyboard and combat moves from the rhythmic mini-game style of the original game to a more fast paced style. The left mouse button is used for fast but weak attacks and the right mouse button for slower but more damagin...
Electronic Arts
9% remove
The freedom of The Sims 3 will inspire you with endless creative possibilities and amuse you with unexpected moments of mischief! Create unique Sims and control their lives. Customize everything from their appearances to their personalities to their homes. Then, send your Sims out to explore new locations around town. Go online to download exclusive content, show off your creations, share Sims and memories, IM friends, and more.
Electronic Arts
6% remove
Eleven years ago a horrific fire took Alice's family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release—yet she still bears the heavy psychological burden of that tragic event. Alice: Madness Returns delves deep into the dark and viole...
Electronic Arts
9% remove
Spore is a multi-genre single-player god game developed by Maxis. Covering many genres including action, real-time strategy, and role-playing games (RPG), Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use ...
Gearbox Software
3% remove
Borderlands 2 is an action role-playing first-person shooter video game that was developed by Gearbox Software and published by 2K Games. Borderlands 2 players complete a campaign consisting of central quests and optional side-missions as one of four vault hunters on the planet Pandora. Key gameplay features from the original game, such as online collaborative campaign gameplay; randomly generated loot, such as weapons and shields; and ...
Gearbox Software
5% remove
Return to the Black Mesa Research Facility as one of the military specialists assigned to eliminate Gordon Freeman. Experience an entirely new episode of single player action. Meet fierce alien opponents, and experiment with new weaponry. Named 'Game of the Year' by the Academy of Interactive Arts and Sciences.
GearBox Software
4% remove
The Premiere Club is a DLC pack available exclusively to those who pre-ordered Borderlands 2. The contents were soon all released as Downloadable Content.
id Software
2% remove
id Software
9% remove
Infinity Ward - Sledgehammer Games
7% remove
Call of Duty: Modern Warfare 3 is a first-person shooter video game, developed by Infinity Ward and Sledgehammer Games. Along with revamping the entire Killstreak reward system, Modern Warfare 3 also has a completely modified Ranking and Unlocks system, which does not use a currency system for unlocks.
Infinity Ward - Sledgehammer Games
7% remove
Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision. The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the progression of the story. For the PC version, Infinity Ward decided to implement a new matchmaking service called IWNET, which works through Steam and therefore requires Steam client and account...
IronLore
4% remove
Irrational Games
9% remove
BioShock Infinite is a first-person shooter like you’ve never seen. Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, imprisoned since childhood. During their daring escape, Booker and Elizabeth form a powerful bond -- one that lets Booker augment his own abilities with her world-altering control over the environment. Together, th...
larian.com
7% remove
Divinity II - The Dragon Knight Saga offers an epic total of over 60 hours of gameplay and more than 180 original quests that combine into a fantastic role playing experience. The Dragon Knight Saga includes the original adventure "Ego Draconis", and "Flames of Vengeance", the Dragon Knight's new adventure that continues the epic story and adds dozens of hours of additional gameplay.
Lucas Arts
6% remove
Outerlight
9% remove

Windows OS versionsDistribution by Windows OS

OS versiondistribution
Windows 7 Home Premium 38.78%
Windows 7 Ultimate 12.24%
Windows 8 Pro 8.16%
Windows 8 8.16%
Windows 7 Professional 6.12%
Windows 8.1 Pro with Media Center 4.08%
Windows 8.1 4.08%
Windows 8.1 Pro 2.04%
Windows 8.1 Single Language 2.04%
Windows 8 Single Language 2.04%
Windows Vista Ultimate 2.04%
Windows 7 Home Basic 2.04%
Windows 8 Pro with Media Center 2.04%
Microsoft Windows XP 2.04%
Windows 8 Enterprise 2.04%
Windows Vista Home Premium 2.04%

Distribution by countryDistribution by country

United States installs about 44.90% of Simple DirectMedia Layer.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
ASUS 24.00%
Hewlett-Packard 24.00%
Lenovo 12.00%
Acer 10.00%
Sony 8.00%
Dell 4.00%
Alienware 4.00%
American Megatrends 4.00%
MSI 4.00%
Sahara 2.00%
GIGABYTE 2.00%
Samsung 2.00%
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