Should I block it?

No, this file is 100% safe to run.

VersionsAdditional versions

2, 0, 3, 0 18.37%
2, 0, 3, 0 2.04%
2, 0, 3, 0 2.04%
2, 0, 3, 0 2.04%
2, 0, 2, 0 4.08%
2, 0, 1, 0 12.24%
2, 0, 1, 0 8.16%
2, 0, 0, 0 4.08%
2, 0, 0, 0 12.24%
1, 3, 0, 0 4.08%
1, 3, 0, 0 4.08%
1, 3, 0, 0 24.49%
1, 3, 0, 0 2.04%

PE structurePE file structure

Show functions
Import table
gdi32.dll
SelectObject, CreateDIBSection, CreateCompatibleDC, GetDeviceGammaRamp, SetDeviceGammaRamp, CreateRectRgn, CombineRgn, SwapBuffers, ChoosePixelFormat, SetPixelFormat, DescribePixelFormat, CreateBitmap, CreateDCW, GetDIBits, CreateCompatibleBitmap, DeleteObject, DeleteDC, BitBlt, CreateFontIndirectW, GetTextMetricsW, GetDeviceCaps
imm32.dll
ImmSetCompositionStringW, ImmGetCompositionStringW, ImmGetCandidateListW, ImmAssociateContext, ImmGetContext, ImmReleaseContext, ImmNotifyIME, ImmGetIMEFileNameA
kernel32.dll
WideCharToMultiByte, WaitForSingleObject, CloseHandle, CreateSemaphoreW, FreeLibrary, GetModuleHandleW, GetProcAddress, SetEnvironmentVariableA, ReleaseSemaphore, VirtualAlloc, VirtualQuery, VirtualFree, CreateFileW, SetErrorMode, GetFileSizeEx, SetFilePointerEx, ReadFile, WriteFile, SetFilePointer, GetSystemInfo, DeleteCriticalSection, EnterCriticalSection, TryEnterCriticalSection, GetEnvironmentVariableA, GetSystemPowerStatus, InterlockedDecrement, InterlockedIncrement, CreateThread, GetCurrentThreadId, SetThreadPriority, GetCurrentThread, QueryPerformanceCounter, QueryPerformanceFrequency, Sleep, GlobalUnlock, GlobalLock, GlobalAlloc, CompareStringA, GetVersionExA, MulDiv, OutputDebugStringW, InterlockedExchange, ExitProcess, LoadLibraryW, GetLastError, FormatMessageW, InitializeCriticalSectionAndSpinCount, LeaveCriticalSection, GetStdHandle, AttachConsole, lstrlenW, WriteConsoleW, TlsGetValue, TlsAlloc, TlsSetValue
ole32.dll
CoUninitialize, CoCreateInstance, CoSetProxyBlanket, CoInitialize
shell32.dll
DragQueryFileW, DragAcceptFiles, DragFinish
user32.dll
EmptyClipboard, OpenClipboard, GetClipboardData, IsClipboardFormatAvailable, ScreenToClient, GetCursorPos, SetCursor, ClientToScreen, GetClientRect, AdjustWindowRectEx, GetMenu, GetWindowLongW, GetRawInputData, ValidateRect, GetUpdateRect, ClipCursor, GetWindowRect, GetAsyncKeyState, IsZoomed, CallWindowProcW, GetPropW, RegisterClassW, LoadImageW, GetClassInfoW, MapVirtualKeyW, GetKeyboardLayout, EndDialog, ReleaseDC, GetDC, SystemParametersInfoA, DialogBoxIndirectParamW, DrawTextW, SystemParametersInfoW, EnumDisplaySettingsW, EnumDisplayDevicesW, ChangeDisplaySettingsExW, LoadCursorW, DestroyIcon, CreateIconIndirect, SetCursorPos, RegisterRawInputDevices, GetActiveWindow, SetWindowRgn, GetFocus, SetWindowLongW, SetPropW, GetWindowTextW, GetWindowTextLengthW, SetWindowTextW, SendMessageW, CreateIconFromResource, SetWindowPos, ShowWindow, TrackMouseEvent, GetClipboardSequenceNumber, CloseClipboard, RegisterClassExW, CreateWindowExW, RegisterDeviceNotificationW, PeekMessageW, GetMessageW, TranslateMessage, DispatchMessageW, UnregisterDeviceNotification, DestroyWindow, DefWindowProcW, GetDesktopWindow, UnregisterClassW, SetClipboardData, GetKeyState
version.dll
GetFileVersionInfoSizeA, GetFileVersionInfoA, VerQueryValueA
winmm.dll
timeBeginPeriod, timeGetTime, waveInOpen, waveOutOpen, waveOutPrepareHeader, waveInClose, waveOutClose, waveOutUnprepareHeader, waveOutWrite, waveOutGetErrorTextW, waveInGetNumDevs, waveInGetDevCapsW, waveOutGetNumDevs, waveOutGetDevCapsW, timeEndPeriod
Export table
SDL_abs
SDL_AddEventWatch
SDL_AddHintCallback
SDL_AddTimer
SDL_AllocFormat
SDL_AllocPalette
SDL_AllocRW
SDL_atan
SDL_atan2
SDL_atof
SDL_atoi
SDL_AtomicCAS
SDL_AtomicCASPtr
SDL_AtomicLock
SDL_AtomicTryLock
SDL_AtomicUnlock
SDL_AudioInit
SDL_AudioQuit
SDL_BuildAudioCVT
SDL_CalculateGammaRamp
SDL_calloc
SDL_ceil
SDL_ClearError
SDL_ClearHints
SDL_CloseAudio
SDL_CloseAudioDevice
SDL_CondBroadcast
SDL_CondSignal
SDL_CondWait
SDL_CondWaitTimeout
SDL_ConvertAudio
SDL_ConvertPixels
SDL_ConvertSurface
SDL_ConvertSurfaceFormat
SDL_copysign
SDL_cos
SDL_cosf
SDL_CreateColorCursor
SDL_CreateCond
SDL_CreateCursor
SDL_CreateMutex
SDL_CreateRenderer
SDL_CreateRGBSurface
SDL_CreateRGBSurfaceFrom
SDL_CreateSemaphore
SDL_CreateShapedWindow
SDL_CreateSoftwareRenderer
SDL_CreateSystemCursor
SDL_CreateTexture
SDL_CreateTextureFromSurface
SDL_CreateThread
SDL_CreateWindow
SDL_CreateWindowAndRenderer
SDL_CreateWindowFrom
SDL_Delay
SDL_DelEventWatch
SDL_DelHintCallback
SDL_DestroyCond
SDL_DestroyMutex
SDL_DestroyRenderer
SDL_DestroySemaphore
SDL_DestroyTexture
SDL_DestroyWindow
SDL_DisableScreenSaver
SDL_EnableScreenSaver
SDL_EnclosePoints
SDL_Error
SDL_EventState
SDL_fabs
SDL_FillRect
SDL_FillRects
SDL_FilterEvents
SDL_floor
SDL_FlushEvent
SDL_FlushEvents
SDL_free
SDL_FreeCursor
SDL_FreeFormat
SDL_FreePalette
SDL_FreeRW
SDL_FreeSurface
SDL_FreeWAV
SDL_GameControllerAddMapping
SDL_GameControllerClose
SDL_GameControllerEventState
SDL_GameControllerGetAttached
SDL_GameControllerGetAxis
SDL_GameControllerGetAxisFromString
SDL_GameControllerGetBindForAxis
SDL_GameControllerGetBindForButton
SDL_GameControllerGetButton
SDL_GameControllerGetButtonFromString
SDL_GameControllerGetJoystick
SDL_GameControllerGetStringForAxis
SDL_GameControllerGetStringForButton
SDL_GameControllerMapping
SDL_GameControllerMappingForGUID
SDL_GameControllerName
SDL_GameControllerNameForIndex
SDL_GameControllerOpen
SDL_GameControllerUpdate
SDL_GetAssertionReport
SDL_GetAudioDeviceName
SDL_GetAudioDeviceStatus
SDL_GetAudioDriver
SDL_GetAudioStatus
SDL_GetClipboardText
SDL_GetClipRect
SDL_GetClosestDisplayMode
SDL_GetColorKey
SDL_GetCPUCacheLineSize
SDL_GetCPUCount
SDL_GetCurrentAudioDriver
SDL_GetCurrentDisplayMode
SDL_GetCurrentVideoDriver
SDL_GetCursor
SDL_GetDefaultCursor
SDL_GetDesktopDisplayMode
SDL_GetDisplayBounds
SDL_GetDisplayMode
SDL_GetDisplayName
SDL_getenv
SDL_GetError
SDL_GetEventFilter
SDL_GetHint
SDL_GetKeyboardFocus
SDL_GetKeyboardState
SDL_GetKeyFromName
SDL_GetKeyFromScancode
SDL_GetKeyName
SDL_GetModState
SDL_GetMouseFocus
SDL_GetMouseState
SDL_GetNumAudioDevices
SDL_GetNumAudioDrivers
SDL_GetNumDisplayModes
SDL_GetNumRenderDrivers
SDL_GetNumTouchDevices
SDL_GetNumTouchFingers
SDL_GetNumVideoDisplays
SDL_GetNumVideoDrivers
SDL_GetPerformanceCounter
SDL_GetPerformanceFrequency
SDL_GetPixelFormatName
SDL_GetPlatform
SDL_GetPowerInfo
SDL_GetRelativeMouseMode
SDL_GetRelativeMouseState
SDL_GetRenderDrawBlendMode
SDL_GetRenderDrawColor
SDL_GetRenderDriverInfo
SDL_GetRenderer
SDL_GetRendererInfo
SDL_GetRendererOutputSize
SDL_GetRenderTarget
SDL_GetRevision
SDL_GetRevisionNumber
SDL_GetRGB
SDL_GetRGBA
SDL_GetScancodeFromKey
SDL_GetScancodeFromName
SDL_GetScancodeName
SDL_GetShapedWindowMode
SDL_GetSurfaceAlphaMod
SDL_GetSurfaceBlendMode
SDL_GetSurfaceColorMod
SDL_GetTextureAlphaMod
SDL_GetTextureBlendMode
SDL_GetTextureColorMod
SDL_GetThreadID
SDL_GetThreadName
SDL_GetTicks
SDL_GetTouchDevice
SDL_GetTouchFinger
SDL_GetVersion
SDL_GetVideoDriver
SDL_GetWindowBrightness
SDL_GetWindowData
SDL_GetWindowDisplayIndex
SDL_GetWindowDisplayMode
SDL_GetWindowFlags
SDL_GetWindowFromID
SDL_GetWindowGammaRamp
SDL_GetWindowGrab
SDL_GetWindowID
SDL_GetWindowMaximumSize
SDL_GetWindowMinimumSize
SDL_GetWindowPixelFormat
SDL_GetWindowPosition
SDL_GetWindowSize
SDL_GetWindowSurface
SDL_GetWindowTitle
SDL_GetWindowWMInfo
SDL_GL_BindTexture
SDL_GL_CreateContext
SDL_GL_DeleteContext
SDL_GL_ExtensionSupported
SDL_GL_GetAttribute
SDL_GL_GetCurrentContext
SDL_GL_GetCurrentWindow
SDL_GL_GetProcAddress
SDL_GL_GetSwapInterval
SDL_GL_LoadLibrary
SDL_GL_MakeCurrent
SDL_GL_SetAttribute
SDL_GL_SetSwapInterval
SDL_GL_SwapWindow
SDL_GL_UnbindTexture
SDL_GL_UnloadLibrary
SDL_HapticClose
SDL_HapticDestroyEffect
SDL_HapticEffectSupported
SDL_HapticGetEffectStatus
SDL_HapticIndex
SDL_HapticName
SDL_HapticNewEffect
SDL_HapticNumAxes
SDL_HapticNumEffects
SDL_HapticNumEffectsPlaying
SDL_HapticOpen
SDL_HapticOpened
SDL_HapticOpenFromJoystick
SDL_HapticOpenFromMouse
SDL_HapticPause
SDL_HapticQuery
SDL_HapticRumbleInit
SDL_HapticRumblePlay
SDL_HapticRumbleStop
SDL_HapticRumbleSupported
SDL_HapticRunEffect
SDL_HapticSetAutocenter
SDL_HapticSetGain
SDL_HapticStopAll
SDL_HapticStopEffect
SDL_HapticUnpause
SDL_HapticUpdateEffect
SDL_Has3DNow
SDL_HasAltiVec
SDL_HasClipboardText
SDL_HasEvent
SDL_HasEvents
SDL_HasIntersection
SDL_HasMMX
SDL_HasRDTSC
SDL_HasScreenKeyboardSupport
SDL_HasSSE
SDL_HasSSE2
SDL_HasSSE3
SDL_HasSSE41
SDL_HasSSE42
SDL_HideWindow
SDL_iconv
SDL_iconv_close
SDL_iconv_open
SDL_iconv_string
SDL_Init
SDL_InitSubSystem
SDL_IntersectRect
SDL_IntersectRectAndLine
SDL_isdigit
SDL_IsGameController
SDL_IsScreenKeyboardShown
SDL_IsScreenSaverEnabled
SDL_IsShapedWindow
SDL_isspace
SDL_IsTextInputActive
SDL_itoa
SDL_JoystickClose
SDL_JoystickEventState
SDL_JoystickGetAttached
SDL_JoystickGetAxis
SDL_JoystickGetBall
SDL_JoystickGetButton
SDL_JoystickGetDeviceGUID
SDL_JoystickGetGUID
SDL_JoystickGetGUIDFromString
SDL_JoystickGetGUIDString
SDL_JoystickGetHat
SDL_JoystickInstanceID
SDL_JoystickIsHaptic
SDL_JoystickName
SDL_JoystickNameForIndex
SDL_JoystickNumAxes
SDL_JoystickNumBalls
SDL_JoystickNumButtons
SDL_JoystickNumHats
SDL_JoystickOpen
SDL_JoystickUpdate
SDL_lltoa
SDL_LoadBMP_RW
SDL_LoadDollarTemplates
SDL_LoadFunction
SDL_LoadObject
SDL_LoadWAV_RW
SDL_LockAudio
SDL_LockAudioDevice
SDL_LockMutex
SDL_LockSurface
SDL_LockTexture
SDL_Log
SDL_LogCritical
SDL_LogDebug
SDL_LogError
SDL_LogGetOutputFunction
SDL_LogGetPriority
SDL_LogInfo
SDL_LogMessage
SDL_LogMessageV
SDL_LogResetPriorities
SDL_LogSetAllPriority
SDL_LogSetOutputFunction
SDL_LogSetPriority
SDL_LogVerbose
SDL_LogWarn
SDL_LowerBlit
SDL_LowerBlitScaled
SDL_ltoa
SDL_malloc
SDL_MapRGB
SDL_MapRGBA
SDL_MasksToPixelFormatEnum
SDL_MaximizeWindow
SDL_memcmp
SDL_memcpy
SDL_memmove
SDL_memset
SDL_MinimizeWindow
SDL_MixAudio
SDL_MixAudioFormat
SDL_MouseIsHaptic
SDL_NumHaptics
SDL_NumJoysticks
SDL_OpenAudio
SDL_OpenAudioDevice
SDL_PauseAudio
SDL_PauseAudioDevice
SDL_PeepEvents
SDL_PixelFormatEnumToMasks
SDL_PollEvent
SDL_pow
SDL_PumpEvents
SDL_PushEvent
SDL_qsort
SDL_QueryTexture
SDL_Quit
SDL_QuitSubSystem
SDL_RaiseWindow
SDL_ReadBE16
SDL_ReadBE32
SDL_ReadBE64
SDL_ReadLE16
SDL_ReadLE32
SDL_ReadLE64
SDL_ReadU8
SDL_realloc
SDL_RecordGesture
SDL_RegisterEvents
SDL_RemoveTimer
SDL_RenderClear
SDL_RenderCopy
SDL_RenderCopyEx
SDL_RenderDrawLine
SDL_RenderDrawLines
SDL_RenderDrawPoint
SDL_RenderDrawPoints
SDL_RenderDrawRect
SDL_RenderDrawRects
SDL_RenderFillRect
SDL_RenderFillRects
SDL_RenderGetClipRect
SDL_RenderGetLogicalSize
SDL_RenderGetScale
SDL_RenderGetViewport
SDL_RenderPresent
SDL_RenderReadPixels
SDL_RenderSetClipRect
SDL_RenderSetLogicalSize
SDL_RenderSetScale
SDL_RenderSetViewport
SDL_RenderTargetSupported
SDL_ReportAssertion
SDL_ResetAssertionReport
SDL_RestoreWindow
SDL_RWFromConstMem
SDL_RWFromFile
SDL_RWFromFP
SDL_RWFromMem
SDL_SaveAllDollarTemplates
SDL_SaveBMP_RW
SDL_SaveDollarTemplate
SDL_scalbn
SDL_SemPost
SDL_SemTryWait
SDL_SemValue
SDL_SemWait
SDL_SemWaitTimeout
SDL_SetAssertionHandler
SDL_SetClipboardText
SDL_SetClipRect
SDL_SetColorKey
SDL_SetCursor
SDL_setenv
SDL_SetError
SDL_SetEventFilter
SDL_SetHint
SDL_SetHintWithPriority
SDL_SetMainReady
SDL_SetModState
SDL_SetPaletteColors
SDL_SetPixelFormatPalette
SDL_SetRelativeMouseMode
SDL_SetRenderDrawBlendMode
SDL_SetRenderDrawColor
SDL_SetRenderTarget
SDL_SetSurfaceAlphaMod
SDL_SetSurfaceBlendMode
SDL_SetSurfaceColorMod
SDL_SetSurfacePalette
SDL_SetSurfaceRLE
SDL_SetTextInputRect
SDL_SetTextureAlphaMod
SDL_SetTextureBlendMode
SDL_SetTextureColorMod
SDL_SetThreadPriority
SDL_SetWindowBordered
SDL_SetWindowBrightness
SDL_SetWindowData
SDL_SetWindowDisplayMode
SDL_SetWindowFullscreen
SDL_SetWindowGammaRamp
SDL_SetWindowGrab
SDL_SetWindowIcon
SDL_SetWindowMaximumSize
SDL_SetWindowMinimumSize
SDL_SetWindowPosition
SDL_SetWindowShape
SDL_SetWindowSize
SDL_SetWindowTitle
SDL_ShowCursor
SDL_ShowMessageBox
SDL_ShowSimpleMessageBox
SDL_ShowWindow
SDL_sin
SDL_sinf
SDL_snprintf
SDL_SoftStretch
SDL_sqrt
SDL_sscanf
SDL_StartTextInput
SDL_StopTextInput
SDL_strcasecmp
SDL_strchr
SDL_strcmp
SDL_strdup
SDL_strlcat
SDL_strlcpy
SDL_strlen
SDL_strlwr
SDL_strncasecmp
SDL_strncmp
SDL_strrchr
SDL_strrev
SDL_strstr
SDL_strtod
SDL_strtol
SDL_strtoll
SDL_strtoul
SDL_strtoull
SDL_strupr
SDL_ThreadID
SDL_TLSCreate
SDL_TLSGet
SDL_TLSSet
SDL_tolower
SDL_toupper
SDL_TryLockMutex
SDL_uitoa
SDL_ulltoa
SDL_ultoa
SDL_UnionRect
SDL_UnloadObject
SDL_UnlockAudio
SDL_UnlockAudioDevice
SDL_UnlockMutex
SDL_UnlockSurface
SDL_UnlockTexture
SDL_UpdateTexture
SDL_UpdateWindowSurface
SDL_UpdateWindowSurfaceRects
SDL_UpperBlit
SDL_UpperBlitScaled
SDL_utf8strlcpy
SDL_VideoInit
SDL_VideoQuit
SDL_vsnprintf
SDL_WaitEvent
SDL_WaitEventTimeout
SDL_WaitThread
SDL_WarpMouseInWindow
SDL_WasInit
SDL_wcslcat
SDL_wcslcpy
SDL_wcslen
SDL_WriteBE16
SDL_WriteBE32
SDL_WriteBE64
SDL_WriteLE16
SDL_WriteLE32
SDL_WriteLE64
SDL_WriteU8

sdl2.dll

Simple DirectMedia Layer

Remove sdl2.dll
Version:   2, 0, 1, 0
MD5:   c47b4b1a0766046fd168b248d6f8a738
SHA1:   bfdddb146deaf039e93c321a3a4858d58e72d32c

Overview

sdl2.dll is loaded as dynamic link library that runs in the context of a process. It is installed with a couple of know programs including Borderlands 2 published by Gearbox Software, EverQuest Free-to-Play from Sony Online Entertainment and EverQuest Free-to-Play by Sony Online Entertainment.

DetailsDetails

File name:sdl2.dll
Product name:Simple DirectMedia Layer
Description:SDL
Typical file path:C:\Program Files\steam\sdl2.dll
Original name:SDL.dll
File version:2, 0, 1, 0
Size:675 KB (691,200 bytes)
Build date:11/6/2013 1:58 AM
Digital DNA
File packed:No
.NET CLR:No
More details

ResourcesPrograms

The following programs will install this file
3D Realms
9% remove
Strap on your combat sandals...Lo Wang is coming to the Land of the Rising Sun to turn out the lights. Experience total blood immersion. If you can't touch, kill or drive something...then blow it away! Whether you're wielding shurikens, an Uzi, or a freshly plundered Guardian head...you've got your work cut out for you. Enter the world's most interactive 3D environment...and cut yourself some sushi!
4A Games
6% remove
Metro: Last Light is the hugely anticipated sequel to 2010’s critically acclaimed cultclassic Metro 2033. Explore the post-apocalyptic world of the Moscow Metro, one of the most immersive, atmospheric game worlds ever created. Experience thrilling combat with an exotic arsenal of hand-made weaponry against deadly foes – both human and mutant – and use stealth to launch attacks under the cover of darkness.
5th Cell Media
1% remove
Challenge your imagination as you battle the mightiest villains in an exciting and action-filled adventure through GOTHAM CITY™, METROPOLIS™, ATLANTIS™ and other iconic locales from the DC Comics Universe. Enjoy endless replayability with new, dynamic puzzles that feature a different mission every time you play. Bring out your inner super hero (or villain!) with the all-new Hero Creator by crafting completely original objects out o...
Adobe Systems Incorporated
9% remove
Adobe Dreamweaver is a proprietary web development application originally created by Macromedia. Dreamweaver, like other HTML editors, edits files locally then uploads them to the remote web server using FTP, SFTP, or WebDAV. As of version 5, Dreamweaver supports syntax highlighting for the following languages out of the box.
Adobe Systems Incorporated
7% remove
Make the impossible possible with the new, more connected After Effects® CC. Get powerful new features like a Live 3D Pipeline that brings CINEMA 4D scenes in as layers — without intermediate rendering. Share work directly from within the application, sync your settings across machines, and get access to new features the moment they're released. Your entire creative world, together in one place. Only in Creative Cloud™. Explore cool new...
Adobe Systems Incorporated
8% remove
Create distinctive vector artwork for any project. Used by design professionals worldwide, Adobe Illustrator software provides precision and power with sophisticated drawing tools, expressive natural brushes, and a host of time-savers.Meet the most powerful and connected Illustrator ever. The new Touch Type tool gives you even more control over type: Move, scale, and rotate individual characters knowing you can change the font or copy a...
Arrowhead Game Studios AB
8% remove
The Showdown Effect is a 2.5D multiplayer action game inspired by 80’s and 90’s action movies. Champions from throughout time fight to death for fun, for glory and for awesome. The Showdown Effect recreates the outrageous combat found in classic action movies and then takes it one step further. Use weaponry pulled straight from the silver screen's unparalleled arsenal : shotguns, baseball bats, assault rifles, umbrellas, grenades, katan...
Avalanche Studios
1% remove
Just Cause 2 is an open-world action-adventure video game developed by Avalanche Studios, published by Eidos Interactive. Just Cause 2 employs the Avalanche Engine 2.0, an updated version of the engine used in Just Cause. he game is set on the other side of the world from the original Just Cause, on the fictional island of Panau, which is located in Southeast Asia and covers 400 square miles of land. The player is free to roam the game...
Bethesda Softworks
3% remove
Dishonored is a stealth action adventure video game developed by Arkane Studios and published by Bethesda Softworks. Set in the fictional, plague-ridden industrial city of Dunwall, Dishonored follows Corvo Attano, the Empress's legendary bodyguard. The game is played from a first-person perspective and allows the player to undertake a series of assassination missions in a variety of ways with an emphasis on player choice. Missions can ...
Bethesda Softworks
6% remove
The Elder Scrolls V: Skyrim is an action role-playing open world video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls action role-playing video game series, following The Elder Scrolls IV: Oblivion. Skyrim's main story revolves around the player character's efforts to defeat Alduin, a Dragon who is prophesied to destroy the world.
Blackhole
3% remove
Bohemia Interactive
2% remove
ARMA 2 is a military simulation video game and is a tactical shooter focused primarily on infantry combat, however it also features significant vehicular and aerial combat elements. The player is able to command AI squad members which adds a real-time strategy element to the game. This is further enhanced by introduction of the high command system, which allows the player to command multiple squads using the map. ARMA 2 is set primarily...
Bohemia Interactive
20% remove
ARMA 3 is an open world tactical shooter video game set in the near-future during the mid-2030s, where NATO forces deployed in the Greek islands of the Aegean Sea are trying to hold off a massive Iranian military offensive from the east. An alpha version of the game allows players to experience the game during development, as well as assist in development by reporting bugs and giving feedback on their experience.
Cadenza Interactive Games
9% remove
Capybara Games
9% remove
Codemasters Racing Studio
8% remove
Creative Assembly
8% remove
Croteam
6% remove
Over 10 weapons including the beloved chain gun double barreled shotgun, rocket launcher, and the Tommy gun. Fire up one of the great arsenals in gaming history. Embrace the mayhem and unleash total chaos with up to 16 players.
Croteam
7% remove
Day 1 Studios
7% remove
Eight months ago, Point Man and his F.E.A.R. squad were tapped to stop an unknown man who had commandeered a secret battalion of telepathically-controlled supersoldiers at the Armacham research facility in the Northwestern US city of Fairport. During the mission Point Man learned that the man wasn’t working alone. In fact, the very people Point Man was working to destroy were his telepathic, cannibalistic brother, Paxton Fettel, and his...

Windows OS versionsDistribution by Windows OS

OS versiondistribution
Windows 7 Home Premium 38.78%
Windows 7 Ultimate 12.24%
Windows 8 Pro 8.16%
Windows 8 8.16%
Windows 7 Professional 6.12%
Windows 8.1 Pro with Media Center 4.08%
Windows 8.1 4.08%
Windows 8.1 Pro 2.04%
Windows 8.1 Single Language 2.04%
Windows 8 Single Language 2.04%
Windows Vista Ultimate 2.04%
Windows 7 Home Basic 2.04%
Windows 8 Pro with Media Center 2.04%
Microsoft Windows XP 2.04%
Windows 8 Enterprise 2.04%
Windows Vista Home Premium 2.04%

Distribution by countryDistribution by country

United States installs about 44.90% of Simple DirectMedia Layer.

OEM distributionDistribution by PC manufacturer

PC Manufacturerdistribution
ASUS 24.00%
Hewlett-Packard 24.00%
Lenovo 12.00%
Acer 10.00%
Sony 8.00%
Dell 4.00%
Alienware 4.00%
American Megatrends 4.00%
MSI 4.00%
Sahara 2.00%
GIGABYTE 2.00%
Samsung 2.00%
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